About Omar

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“As a seasoned Game Designer with Unreal Engine 3 experience and titles developed for Xbox 360, PlayStation 3, PC, OS X, iOS and Android, I bring a wide range of skills and expertise to every project I am involved with. I thoroughly enjoy learning from other disciplines and feel that this makes me both versatile and able to forge strong collaborative relationships with fellow developers.

I find the iterative process of taking exciting ideas from concept to execution greatly rewarding, be it a gameplay mechanic, game environment or narrative journey. I have a strong desire to take ownership of my work, pride myself on being methodical in everything I do, and firmly believe that ‘the Devil is in the detail’. With accomplished organisational, communication and interpersonal skills as a Lead Game Designer and Producer, I am also capable of galvanizing teams, achieving objectives and meeting deadlines with high-quality results.

Having achieved my goals of completing several games while shaping Tragnarion from a start-up into a fully-fledged studio, I felt the time was right to pursue fresh opportunities on exciting and original projects back in the UK. Since returning, I have dedicated quality time to my wife and children, as well as working on personal projects using GameMaker Studio and other game development tools. I am now extremely eager to contribute my years of professional experience to a new team where I can continue to cultivate my skills alongside talented and hard-working developers.”

– Omar ‘Bodikai’ Salleh



Game Development
Game Design
Multiplayer Design
Level Design
Project Management


  • “Omar is a natural lead … a great source of motivation and positivity, an excellent mentor to junior members, a calm head in times of stress.”

    — Jon Wright, Product Manager, Telenor Digital —
  • “‘Passion’ is the perfect word to define what this man feels for video games and the video game industry.”

    — Åke Mora Temnerud, Head of Studio, Tragnarion Studios —
  • “…extremely devoted to his work and open to support both business requirements and team perspective.”

    — Eugenio Vitale, Product Lead, Ubisoft Blue Byte —
  • “I’d recommend him to studios looking for a proactive and visionary designer to join their staff.”

    — Rob Blake, Audio Director, Electronic Arts —
  • “…Omar’s diplomacy and understanding was essential at resolving conflicts, establishing goals and connecting people.”

    — Tommy Alvarez, Senior Environment Artist, Ubisoft Redstorm —



If you are as passionate about games as I am, then I would love to hear from you.

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